It’s a day after the internet blackouts and my blog is back to normal or is it? Check the top right corner. Anyway, lets move on to what I’m really here for – the review for the demo of Kingdoms of Amalur: Reckoning.
So what is Reckoning? It’s a single-player RPG for the PC, Xbox 360 and PS3. Ken Rolston, the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, acts as the game’s executive designer. Additionally, noted fantasy author R.A. Salvatore created the game universe and lore, with Todd McFarlane, creator of Spawn, working on the artwork. The game is being developed by 38 Studios and Big Huge Games. Got you excited yet? Well here’s a trailer from the game.
The game starts off with you creating your character. You can choose one of four races (2 humans, 2 elves), male or female. You then get to choose a god to worship. This gives your character certain passive abilities like extra health, extra mana or additional elemental resistance just to name a few. The 3 class (or ability) trees are Might, Finesse, and Sorcery; they correspond to the fighter, rogue, and mage classes respectively. You begin without a class, much like Titan Quest. The game utilize a unique “destiny” system, whereby the player can invest in a skill-tree system to unlock various “destinies,” which acts as the class system for the game.
Combat is the typical classic button-combo presses. Some combos require timed button presses much like Devil May Cry 4. For example, mashing your attack button will unleash a quick combo. However if you pause before you mash your attack button again, your character will perform an uppercut.
The overall look and feel of the game gives off that Fable vibe…with better looking characters of course! The way the environments is designed and model will remind dungeon crawlers of Torchlight. Yes, it’s somewhat colorful (not dull and monotonous) and pleasing to the eyes. Yes, people… Using a variation of colors isn’t a bad thing. So stop whining like how you did when Diablo III was announced. I haven’t been out of this cave yet but from what I see in the various trailers, I can assure you the the outdoors look vibrant as how you would want it to be.
The way dialog is handled is *drumroll* via a dialog wheel! I’m playing with a gamepad at the moment so I don’t know if it changes to a list or something if you play with a mouse and keyboard. Truth be told, I kinda like the dialog wheel approach. Though it’s kinda sad that your character doesn’t speak. Oh, and I apologize for those text behind the black box. I initiated chat with an NPC immediately after a battle and well, the battle subtitles didn’t disappear yet. I’m taking this as a bug.
I’ve yet to finish the demo of the game. But so far, I’m kinda impressed at the direction this is heading. The PC version of this game will be available on EA’s Origin service and Steam. YES, STEAM! Although it’s more pricey on Steam though. Pre-purchasing the game from Steam nets you 3 Team Fortress 2 items. Getting the game from Origin will net you the Fate-touched Weapons Pack. Also, by playing this demo you will unlock some neat Reckoning gear to be used in Mass Effect 3. Playing the Mass Effect 3 demo will unlock some Mass Effect 3 gear for Reckoning.
The game will be released on the 7th of February (NA) and 10th of February (EU). The demo can be downloaded from Steam (YAY!) or Origin (BOO!). I got the Steam version because well…I just hate Origin. Just a note/heads-up for you guys who’s planning to grab a physical copy from your local game store: physical copies of the game will require you to install Origin.